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World Machine to Unreal Engine 4 - In Depth Guide In this guide I will go through setting up a basic terrain generation network in World Machine, along with weightmaps, exporting that landscape from World Machine and importing it into Unreal Engine 4. I am going to assume you are using the Basic Edition of World Machine. Contents


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World Machine can serve as an excellent terrain generator for Unreal Engine-based maps. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. And luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from World Machine!


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Intro World Machine & Splat Maps to UE4 Workflow Ryan Manning 24.5K subscribers Subscribe Subscribed 33K views 3 years ago Asset Integration If you use an external DCC app to create your content.


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Setup Outputs. Place a Mesh Output device into your world. Wire the terrain you wish export into the device's input. It's often also useful to export greyscale masks to guide texturing and other things as well. The Height Output is appropriate for this. You can also export a colormap by placing a Bitmap Output and connecting it appropriately.


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Export to Unreal Engine World Machine is a popular terrain solution for UE4-based games, and the workflow is straightforward to take terrain and texture data from WM into UE. The UE4 wiki has a very useful workflow guide from WM to UE4: View the UE4 workflow guide Our workflow guide and notes are listed below. Within World Machine


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The general consensus is, "512m = 100% Z-Scale in Unreal Engine". So for your project height scale, if you set it to a multiple of 512 meters, you convert km to m (As needed) and divide 512 from it. As an example: 2.048km = 2048m /512m = 4 * 100 = 400% (The Z-Scale you would set in Unreal Engine on the landscape creation, for instance)


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General Questions. How do I export my terrain to Unity, Unreal Engine, etc? You must use Output devices in your device network to export any files from World Machine. The default world that you see when World Machine first loads inclues a "Height Output" device as an example of this. After building your world, simply select "Export Terrain.


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You can use the "Height Output" nodes to export weight maps. The name is a little misleading, but actually refers to the Heightfield output pins. The number of outputs you need will depend on how many landscape layers you want to use in Unreal. I like to output steep slopes (using the Select Slope node), the flow map from your Erosion node, and.


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Learn how to create detailed worlds inside of World Machine and then export it into Unreal Engine 4 and add in textures and materials.


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Learn how to create detailed worlds inside of World Machine and then export it into Unreal Engine 4 and add in textures and materials.


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World Machine : The Premier 3D Terrain Generator Simulate instead of sculpt Have our algorithms work for you. Use tools like erosion to create realistic CG landscapes. Then export to Unity, UE4, or your favorite 3D tool. Free download (Windows)


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Export a high res terrain texture from World Machine and apply that material to your terrain. Export weightmaps and use to choose between landscape materials. Creating a landscape material for UE4 is an entire conversation to itself, mostly unrelated to World Machine.


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Exporting from world machine to UE4? DevelopmentWorld Creation I followed this tutorial : well, tried to, but the problem here is that he assumes you are at a point where all the hard work is done and you are ready to import. Any ideas or videos that can help?


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For the purposes of this tutorial we will be using the noise generators. Follow the steps below to create a terrain using a generator. Clear the world area to start fresh. Drag an advanced perlin noise device into the world. Double click on the device and change the parameters around to get the terrain you want.